<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Model Preview" title="Upload Model">
	<string name="status_idle">
		Idle
	</string>
	<string name="status_reading_file">
		Loading...
	</string>
	<string name="status_generating_meshes">
		Generating Meshes...
	</string>
	<string name="status_vertex_number_overflow">
		Error: Vertex number is more than 65534, aborted!
	</string>
	<string name="high">
		High
	</string>
	<string name="medium">
		Medium
	</string>
	<string name="low">
		Low
	</string>
	<string name="lowest">
		Lowest
	</string>
	<string name="mesh_status_good">
		Ship it!
	</string>
	<string name="mesh_status_na">
		N/A
	</string>
	<string name="mesh_status_none">
		None
	</string>
	<string name="mesh_status_submesh_mismatch">
		Levels of detail have a different number of textureable faces.
	</string>
	<string name="mesh_status_mesh_mismatch">
		Levels of detail have a different number of mesh instances.
	</string>
	<string name="mesh_status_too_many_vertices">
		Level of detail has too many vertices.
	</string>
	<string name="mesh_status_missing_lod">
		Missing required level of detail.
	</string>
	<string name="layer_all">
		All
	</string>
	<string name="decomposing">
		Analyzing...
	</string>
	<string name="simplifying">
		Simplifying...
	</string>
	<text name="name_label">
		Name:
	</text>
	<text name="lod_label">
		Preview:
	</text>
	<combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
		<combo_item name="high">
			Level of Detail: High
		</combo_item>
		<combo_item name="medium">
			Level of Detail: Medium
		</combo_item>
		<combo_item name="low">
			Level of Detail: Low
		</combo_item>
		<combo_item name="lowest">
			Level of Detail: Lowest
		</combo_item>
	</combo_box>
	<panel>
		<text name="streaming cost">
			Resource Cost: [COST]
		</text>
		<text name="physics cost">
			Physics Cost: [COST]
		</text>
		<text name="upload fee">
			Upload Fee: N/A
		</text>
	</panel>
	<text name="status">
		[STATUS]
	</text>
	<button label="Defaults" name="reset_btn" tool_tip="Reset to defaults"/>
	<button label="Upload" name="ok_btn" tool_tip="Upload to simulator"/>
	<button label="Cancel" name="cancel_btn"/>
	<tab_container name="import_tab">
		<panel label="Level of Detail" name="lod_panel">
			<text name="lod_table_header">
				Select Level of Detail:
			</text>
			<text name="high_label" value="High"/>
			<text name="high_triangles" value="0"/>
			<text name="high_vertices" value="0"/>
			<text name="medium_label" value="Medium"/>
			<text name="medium_triangles" value="0"/>
			<text name="medium_vertices" value="0"/>
			<text name="low_label" value="Low"/>
			<text name="low_triangles" value="0"/>
			<text name="low_vertices" value="0"/>
			<text name="lowest_label" value="Lowest"/>
			<text name="lowest_triangles" value="0"/>
			<text name="lowest_vertices" value="0"/>
			<text name="lod_table_footer">
				Level of Detail: [DETAIL]
			</text>
			<radio_group name="lod_file_or_limit" value="lod_from_file">
				<radio_item label="Load from file" name="lod_from_file"/>
				<radio_item label="Auto generate" name="lod_auto_generate"/>
				<radio_item label="None" name="lod_none"/>
			</radio_group>
			<button label="Browse..." name="lod_browse"/>
			<combo_box name="lod_mode">
				<combo_item name="triangle_limit">
					Triangle Limit
				</combo_item>
				<combo_item name="error_threshold">
					Error Threshold
				</combo_item>
			</combo_box>
			<text name="build_operator_text">
				Build Operator:
			</text>
			<text name="queue_mode_text">
				Queue Mode:
			</text>
			<combo_box name="build_operator">
				<combo_item name="edge_collapse">
					Edge Collapse
				</combo_item>
				<combo_item name="half_edge_collapse">
					Half Edge Collapse
				</combo_item>
			</combo_box>
			<combo_box name="queue_mode">
				<combo_item name="greedy">
					Greedy
				</combo_item>
				<combo_item name="lazy">
					Lazy
				</combo_item>
				<combo_item name="independent">
					Independent
				</combo_item>
			</combo_box>
			<text name="border_mode_text">
				Border Mode:
			</text>
			<text name="share_tolderance_text">
				Share Tolerance:
			</text>
			<combo_box name="border_mode">
				<combo_item name="border_unlock">
					Unlock
				</combo_item>
				<combo_item name="border_lock">
					Lock
				</combo_item>
			</combo_box>
			<text name="crease_label">
				Crease Angle:
			</text>
			<spinner name="crease_angle" value="75"/>
		</panel>
		<panel label="Physics" name="physics_panel">
			<panel name="physics geometry">
				<radio_group name="physics_load_radio" value="physics_load_from_file">
					<radio_item label="File:" name="physics_load_from_file"/>
					<radio_item label="Use Level of Detail:" name="physics_use_lod"/>
				</radio_group>
				<combo_box name="physics_lod_combo" tool_tip="LOD to use for physics shape">
					<combo_item name="physics_lowest">
						Lowest
					</combo_item>
					<combo_item name="physics_low">
						Low
					</combo_item>
					<combo_item name="physics_medium">
						Medium
					</combo_item>
					<combo_item name="physics_high">
						High
					</combo_item>
				</combo_box>
				<button label="Browse..." name="physics_browse"/>
			</panel>
			<panel name="physics analysis">
				<slider label="Smooth:" name="Smooth"/>
				<check_box label="Close Holes (slow)" name="Close Holes (Slow)"/>
				<button label="Analyze" name="Decompose"/>
				<button label="Cancel" name="decompose_cancel"/>
			</panel>
			<panel name="physics simplification">
				<slider label="Passes:" name="Combine Quality"/>
				<slider label="Detail Scale:" name="Detail Scale"/>
				<slider label="Retain:" name="Retain%"/>
				<button label="Simplify" name="Simplify"/>
				<button label="Cancel" name="simplify_cancel"/>
			</panel>
			<panel name="physics info">
				<slider label="Preview Spread:" name="physics_explode"/>
				<text name="physics_triangles">
					Triangles: [TRIANGLES]
				</text>
				<text name="physics_points">
					Vertices: [POINTS]
				</text>
				<text name="physics_hulls">
					Hulls: [HULLS]
				</text>
			</panel>
		</panel>
		<panel label="Modifiers" name="modifiers_panel">
			<spinner name="import_scale" value="1.0"/>
			<text name="import_dimensions">
				[X] x [Y] x [Z] m
			</text>
			<check_box label="Textures" name="upload_textures"/>
			<check_box label="Skin weight" name="upload_skin"/>
			<check_box label="Joint positions" name="upload_joints"/>
			<spinner name="pelvis_offset" value="0.0"/>
		</panel>
	</tab_container>
</floater>
